quinta-feira, 26 de maio de 2016

Adam Jensen Living Room - Work In Progress (Post 1)

This was a work made with me and 2 other friends, on Maya, where we had to pick a image and model it, so we decide to pick a concept art from the living room (Jansen's Apartment) of Deus Ex Manking Divided. I made the blocking process, so when the objects were done I put them in their places with theirs size. Made too some 3D Models, like the walls, windows, laptop, small table, wardrobe and etc. The camera I put in position too.

The scenario is not complete yet, some objects are missing and I'll model them too.

About the texturing and lightning wasn't necessary to do, so when I got some time I'll do them anyway to improve the model.


Reference:





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Wall-E & M-O - Working In Progress (Post 1)

This is a 3D Model I've done of Wall-E at the 3DS Max. At this moment I'm rendering a TurnTable and modelling M-O. When they are both ready, I will put them in a position likely they are in the reference.




Reference:


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sábado, 7 de maio de 2016

Pokecenter

A few months ago I modelled a Pokecenter from the game Pokémon SoulSilver/HeartGold on 3DS Max and made the textures on Photoshop. I liked it very much, but some stuffs wasn't working the way I thought. So I re-modelled almost everything now and it's working the way I want.

The render took me some time, but it's finally done. Here it goes buddies.











TurnTable:






Refference:



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Simpson's House - Work In Progress (Post 1)

At this moment I'm at the blocking process of the scenario, I still have a lot of objects to block, and it will take a while, but in the end it will be totally worth. This is a weekend's work, so I don't have much time to expend. Everytime I make some considerable changes, a new post will be here to update the progress. 
This one, shows the TV room, living room and the kitchen with the blocking process ready. This is only the first floor...


While I still work on the project, find other works at: