Mostrando postagens com marcador finished. Mostrar todas as postagens
Mostrando postagens com marcador finished. Mostrar todas as postagens

segunda-feira, 7 de agosto de 2017

Beach Restaurant (Post 3)

Hi guys, finished the scenario these days, think last week to be more accurate. Really cool work, but did not found the artist who made it :(

Hope you guys like it.

Concept :


Final render:







Full resolution and other renders at:
https://www.artstation.com/artwork/VW0Zb

segunda-feira, 22 de maio de 2017

House in the Rock (Post 1)

Hello guys, I used this amazing scenario from Charlène Le Scanff to learn 3D Coat, and I tried to make it a lil fast, using 7h per day I finished it on 5 days.
I did learned 3D Coat, and I kind recomend it, because it has some features that could be improved, but it's brush is perfect. That I can not argue about.
Hope you guys like it :)

Link to the Artstation is right here, you can see the turntable and the marmoset viewer right there:
https://www.artstation.com/artwork/q31yL






sábado, 21 de janeiro de 2017

Pandaria's Last Hope (Post 2) UPDATE

After I finished the scenario, I showed to some professionals and they said the light wasn't too good. I decide to try the lights to the night time, and the final render become waaaaaay better :)







Find the full work at: https://www.artstation.com/artist/asgqg/

sexta-feira, 13 de janeiro de 2017

Flying House (Post 2)

While studying few arts of Mists of Pandaria, I found this baloon concept in the artbook and decided to model and texture it.

I really enjoyed the handpaint practise, and the study of it will help a lot, for the blizzard environment contest that I will participate too.

 Concept
Final Work

To see the full work go to: https://www.artstation.com/artist/asgqg

Pandaria's Last Hope (Post 1)

This is a scenario I made for the Blizzard Art Contest Student 2016, I had to create my own concept and the environment should at least have tree, stones, grass and a small structure. I made in 20 days and it has around 90k polygons but without the tress it has around 43k faces.

The history behind it happens on Vale of Eternal Blossoms after the Heart of Y'Shaarj. The island is alive because the August Celestials are protecting the life there, that's why the animals have 4 textures, characterizing each Celestial.





Find the full work on: https://www.artstation.com/artist/asgqg/

domingo, 30 de outubro de 2016

Temple of the Rest (Post 3)

I finished this amazing art and it was so funny and lovely to work. Probably the scenario I enjoyed the most to work.
While I was doing the turntable I loved and thought that this scenario would make a lovely short film, so who knows... someday I could put a character and animate it...
And I WILL print it because is so cuuuute *-*



Concept by Slawek Fedorczuk

Watch the work at artstation:
https://www.artstation.com/artwork/Zxmrw

quarta-feira, 26 de outubro de 2016

Dwarven Tavern (Post 2)

Hello guys, I finally finished this work. It took me around 2months and probably almost a whole month only to open the 700 uvs and organize those.
I know the metal textures are not working perfectly and are too clean, but I couldn't work more at this work, I was starting to not enjoy it because of several erros that happened at this environment. 
In the end I fixed all the erros, but it exhausted me and I called an end hahahah
I tried to put the textures at the
SO, this is how it went:







Watch the work at artstation:

domingo, 18 de setembro de 2016

Wéreb House (Post 2)

I have been a little away from the blog, but this week I came back. And I told you guys about my demo reel and stuffs, I schedule myself to make a scenario per month, this house I`ve finished a few weeks ago but I'm posting it now. I finished her in 3 weeks because it was my first model that is really realllly textured.
I learned a lot with it and wanna thanks for my teachers who helped me while I was texturing it. I planned to make the other 2 sides that dont appear in the concept to show that I know how to do it. So I would put another grass behind, finished the window that is hidden and would make a box of wood to complement the scene. 
BUT, I felt that I spent so much time with this scenario and since I did not planned this in the beginning I would lose so much time to fix everything, so I started the next scenario for my demo reel and moved on.

This is how the Wereb House is now:
Reference:


 Work:
Low Poly
 Blocking Process
High Poly
 Albedo
FINAL

To see the whole work, click here.

Watch my other works:

quinta-feira, 21 de julho de 2016

sexta-feira, 3 de junho de 2016

Hagrid's Hut

I'm a big fan of the Harry Potter's Universe, so I decided to make the Hagrid's Hut from the movies. He was made with 3DS Max. At this moment I'm finishing the TurnTable and thinking about texturing it.






Watch my other works:

sábado, 7 de maio de 2016

Pokecenter

A few months ago I modelled a Pokecenter from the game Pokémon SoulSilver/HeartGold on 3DS Max and made the textures on Photoshop. I liked it very much, but some stuffs wasn't working the way I thought. So I re-modelled almost everything now and it's working the way I want.

The render took me some time, but it's finally done. Here it goes buddies.











TurnTable:






Refference:



Watch my other works: