Hey guys, just finished this cute environment. Hope you all like it. I'm kind of busy this month, so we won't have any new scene until half of October ''/ is just a month, will be okay I hope hahah
Amazing concept by Egor Belavsky.
https://www.artstation.com/artwork/oexaW
Mostrando postagens com marcador photoshop. Mostrar todas as postagens
Mostrando postagens com marcador photoshop. Mostrar todas as postagens
quarta-feira, 20 de setembro de 2017
sábado, 9 de setembro de 2017
The Camp of the Hippies - Work In Progress (Post 1)
This is a small scenario I decided to model while texturing the scenario, Spirit House, for the challenge to rest a little my mind :)
During this post, I'm finishing to pick the right colors for the scenario and modelling the fire clouds.
This amazing concept was made by Igor Belavsky.
To see other artworks go to: https://www.artstation.com/artist/asgqg
During this post, I'm finishing to pick the right colors for the scenario and modelling the fire clouds.
This amazing concept was made by Igor Belavsky.
To see other artworks go to: https://www.artstation.com/artist/asgqg
segunda-feira, 22 de maio de 2017
House in the Rock (Post 1)
Hello guys, I used this amazing scenario from Charlène Le Scanff to learn 3D Coat, and I tried to make it a lil fast, using 7h per day I finished it on 5 days.
I did learned 3D Coat, and I kind recomend it, because it has some features that could be improved, but it's brush is perfect. That I can not argue about.
Hope you guys like it :)
Link to the Artstation is right here, you can see the turntable and the marmoset viewer right there:
https://www.artstation.com/artwork/q31yL
I did learned 3D Coat, and I kind recomend it, because it has some features that could be improved, but it's brush is perfect. That I can not argue about.
Hope you guys like it :)
Link to the Artstation is right here, you can see the turntable and the marmoset viewer right there:
https://www.artstation.com/artwork/q31yL
quarta-feira, 10 de maio de 2017
LightHouse - Work in Progress (Post 2)
Tava modelando o cenário para o Contest do Artstation, acontece que preferir deixar ele de lado por um tempo, to guardando ele na caixinha pra no futuro eu refazer as texturas e as luzes e poder comparar o meu avanço. Ele ficou assim por agora:
Ficou como W.I.P. porque em algum momento finalizarei ele :)
Ficou como W.I.P. porque em algum momento finalizarei ele :)
sábado, 21 de janeiro de 2017
Pandaria's Last Hope (Post 2) UPDATE
After I finished the scenario, I showed to some professionals and they said the light wasn't too good. I decide to try the lights to the night time, and the final render become waaaaaay better :)
Find the full work at: https://www.artstation.com/artist/asgqg/
Find the full work at: https://www.artstation.com/artist/asgqg/
Marcadores:
arthursgqg,
asgqg,
blizzard,
finished,
marmoset toolbag,
maya,
mists of pandaria,
pandaria last hope,
photoshop,
vray,
world of warcraft,
Wow
sexta-feira, 13 de janeiro de 2017
Flying House (Post 2)
While studying few arts of Mists of Pandaria, I found this baloon concept in the artbook and decided to model and texture it.
I really enjoyed the handpaint practise, and the study of it will help a lot, for the blizzard environment contest that I will participate too.
Concept
Final Work
To see the full work go to: https://www.artstation.com/artist/asgqg
I really enjoyed the handpaint practise, and the study of it will help a lot, for the blizzard environment contest that I will participate too.
Concept
Final Work
To see the full work go to: https://www.artstation.com/artist/asgqg
Pandaria's Last Hope (Post 1)
This is a scenario I made for the Blizzard Art Contest Student 2016, I had to create my own concept and the environment should at least have tree, stones, grass and a small structure. I made in 20 days and it has around 90k polygons but without the tress it has around 43k faces.
The history behind it happens on Vale of Eternal Blossoms after the Heart of Y'Shaarj. The island is alive because the August Celestials are protecting the life there, that's why the animals have 4 textures, characterizing each Celestial.
Find the full work on: https://www.artstation.com/artist/asgqg/
The history behind it happens on Vale of Eternal Blossoms after the Heart of Y'Shaarj. The island is alive because the August Celestials are protecting the life there, that's why the animals have 4 textures, characterizing each Celestial.
Find the full work on: https://www.artstation.com/artist/asgqg/
Marcadores:
arthursgqg,
asgqg,
blizzard,
finished,
marmoset toolbag,
maya,
mists of pandaria,
pandaria last hope,
photoshop,
vray,
world of warcraft,
Wow
domingo, 30 de outubro de 2016
Temple of the Rest (Post 3)
I finished this amazing art and it was so funny and lovely to work. Probably the scenario I enjoyed the most to work.
While I was doing the turntable I loved and thought that this scenario would make a lovely short film, so who knows... someday I could put a character and animate it...
And I WILL print it because is so cuuuute *-*
Concept by Slawek Fedorczuk
While I was doing the turntable I loved and thought that this scenario would make a lovely short film, so who knows... someday I could put a character and animate it...
And I WILL print it because is so cuuuute *-*
Concept by Slawek Fedorczuk
Watch the work at artstation:
https://www.artstation.com/artwork/Zxmrw
quarta-feira, 14 de setembro de 2016
Dwarven Tavern - Work in Progress (Post 1)
Uh, Hello guys.
I was so focused on my 3d models that I sincerely forgot the blog. But I'm probably back know hahaha
I was looking for some cool concepts about games, so I've found this scenario. The concept was made by Jeff Merghart for the game EverQuest Next, but unfortunately it was canceled.
Anyway I pick the concept and started to model, I've started it probably a month ago so the modelling is 95% finished, the uvs 95% and the texture + lights I would say 60%.
For the last post to this one I've decided to put a focus and make almost the whole demo reel to a certain enterprise, in my case that would be the awesome Blizzard Entertainment. I always love it sense of style, the low poly scenario, the textures handpaint, it amazes me so much.
This scenario is a Dwarven Tavern, it has around 650 objects and for the last time I saw, did not had more than 70k faces. I'm texturing it on the Substance Painter 2 and a few details I'll do on Photoshop.
How it's now:
Reference:
Watch my other works:
quinta-feira, 26 de maio de 2016
Wall-E & M-O - Working In Progress (Post 1)
This is a 3D Model I've done of Wall-E at the 3DS Max. At this moment I'm rendering a TurnTable and modelling M-O. When they are both ready, I will put them in a position likely they are in the reference.
Reference:
Watch my other works:
sábado, 7 de maio de 2016
Pokecenter
A few months ago I modelled a Pokecenter from the game Pokémon SoulSilver/HeartGold on 3DS Max and made the textures on Photoshop. I liked it very much, but some stuffs wasn't working the way I thought. So I re-modelled almost everything now and it's working the way I want.
The render took me some time, but it's finally done. Here it goes buddies.
TurnTable:
The render took me some time, but it's finally done. Here it goes buddies.
TurnTable:
Refference:
Watch my other works:
Assinar:
Postagens (Atom)





































