Mostrando postagens com marcador vray. Mostrar todas as postagens
Mostrando postagens com marcador vray. Mostrar todas as postagens

quarta-feira, 20 de setembro de 2017

The Camp of the Hippies (Post 2)

Hey guys, just finished this cute environment. Hope you all like it. I'm kind of busy this month, so we won't have any new scene until half of October ''/ is just a month, will be okay I hope hahah
Amazing concept by Egor Belavsky.




https://www.artstation.com/artwork/oexaW

segunda-feira, 22 de maio de 2017

House in the Rock (Post 1)

Hello guys, I used this amazing scenario from Charlène Le Scanff to learn 3D Coat, and I tried to make it a lil fast, using 7h per day I finished it on 5 days.
I did learned 3D Coat, and I kind recomend it, because it has some features that could be improved, but it's brush is perfect. That I can not argue about.
Hope you guys like it :)

Link to the Artstation is right here, you can see the turntable and the marmoset viewer right there:
https://www.artstation.com/artwork/q31yL






sábado, 21 de janeiro de 2017

Pandaria's Last Hope (Post 2) UPDATE

After I finished the scenario, I showed to some professionals and they said the light wasn't too good. I decide to try the lights to the night time, and the final render become waaaaaay better :)







Find the full work at: https://www.artstation.com/artist/asgqg/

sexta-feira, 13 de janeiro de 2017

Flying House (Post 2)

While studying few arts of Mists of Pandaria, I found this baloon concept in the artbook and decided to model and texture it.

I really enjoyed the handpaint practise, and the study of it will help a lot, for the blizzard environment contest that I will participate too.

 Concept
Final Work

To see the full work go to: https://www.artstation.com/artist/asgqg

Pandaria's Last Hope (Post 1)

This is a scenario I made for the Blizzard Art Contest Student 2016, I had to create my own concept and the environment should at least have tree, stones, grass and a small structure. I made in 20 days and it has around 90k polygons but without the tress it has around 43k faces.

The history behind it happens on Vale of Eternal Blossoms after the Heart of Y'Shaarj. The island is alive because the August Celestials are protecting the life there, that's why the animals have 4 textures, characterizing each Celestial.





Find the full work on: https://www.artstation.com/artist/asgqg/

quarta-feira, 14 de setembro de 2016

Dwarven Tavern - Work in Progress (Post 1)

Uh, Hello guys.
I was so focused on my 3d models that I sincerely forgot the blog. But I'm probably back know hahaha
I was looking for some cool concepts about games, so I've found this scenario. The concept was made by Jeff Merghart for the game EverQuest Next, but unfortunately it was canceled.
Anyway I pick the concept and started to model, I've started it probably a month ago so the modelling is 95% finished, the uvs 95% and the texture + lights I would say 60%.
For the last post to this one I've decided to put a focus and make almost the whole demo reel to a certain enterprise, in my case that would be the awesome Blizzard Entertainment. I always love it sense of style, the low poly scenario, the textures handpaint, it amazes me so much. 
This scenario is a Dwarven Tavern, it has around 650 objects and for the last time I saw, did not had more than 70k faces. I'm texturing it on the Substance Painter 2 and a few details I'll do on Photoshop. 

How it's now:


Reference:


Watch my other works:

quinta-feira, 26 de maio de 2016

Adam Jensen Living Room - Work In Progress (Post 1)

This was a work made with me and 2 other friends, on Maya, where we had to pick a image and model it, so we decide to pick a concept art from the living room (Jansen's Apartment) of Deus Ex Manking Divided. I made the blocking process, so when the objects were done I put them in their places with theirs size. Made too some 3D Models, like the walls, windows, laptop, small table, wardrobe and etc. The camera I put in position too.

The scenario is not complete yet, some objects are missing and I'll model them too.

About the texturing and lightning wasn't necessary to do, so when I got some time I'll do them anyway to improve the model.


Reference:





Watch my other works: