terça-feira, 20 de setembro de 2016

Temple of the Rest - Work in Progress (Post 1)

Hello, this is another concept art I pick to model and make textures to my demo reel. This is an amazing concept art from Slawek Fedorczuk. My demo reel was already finished in the matters of picking concepts, but when I saw this art my mindblowed. I HAD TO MODEL IT, so I taked off other concept. 
I'm lightning and texturing another scenario, so I've not that much time to model right now, but I take a couple of hours every day to work a little on it. I started it last week and this is how is going.

Reference:

Now:


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domingo, 18 de setembro de 2016

Wéreb House (Post 2)

I have been a little away from the blog, but this week I came back. And I told you guys about my demo reel and stuffs, I schedule myself to make a scenario per month, this house I`ve finished a few weeks ago but I'm posting it now. I finished her in 3 weeks because it was my first model that is really realllly textured.
I learned a lot with it and wanna thanks for my teachers who helped me while I was texturing it. I planned to make the other 2 sides that dont appear in the concept to show that I know how to do it. So I would put another grass behind, finished the window that is hidden and would make a box of wood to complement the scene. 
BUT, I felt that I spent so much time with this scenario and since I did not planned this in the beginning I would lose so much time to fix everything, so I started the next scenario for my demo reel and moved on.

This is how the Wereb House is now:
Reference:


 Work:
Low Poly
 Blocking Process
High Poly
 Albedo
FINAL

To see the whole work, click here.

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quarta-feira, 14 de setembro de 2016

Dwarven Tavern - Work in Progress (Post 1)

Uh, Hello guys.
I was so focused on my 3d models that I sincerely forgot the blog. But I'm probably back know hahaha
I was looking for some cool concepts about games, so I've found this scenario. The concept was made by Jeff Merghart for the game EverQuest Next, but unfortunately it was canceled.
Anyway I pick the concept and started to model, I've started it probably a month ago so the modelling is 95% finished, the uvs 95% and the texture + lights I would say 60%.
For the last post to this one I've decided to put a focus and make almost the whole demo reel to a certain enterprise, in my case that would be the awesome Blizzard Entertainment. I always love it sense of style, the low poly scenario, the textures handpaint, it amazes me so much. 
This scenario is a Dwarven Tavern, it has around 650 objects and for the last time I saw, did not had more than 70k faces. I'm texturing it on the Substance Painter 2 and a few details I'll do on Photoshop. 

How it's now:


Reference:


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