Mostrando postagens com marcador marmoset. Mostrar todas as postagens
Mostrando postagens com marcador marmoset. Mostrar todas as postagens

quarta-feira, 20 de setembro de 2017

The Camp of the Hippies (Post 2)

Hey guys, just finished this cute environment. Hope you all like it. I'm kind of busy this month, so we won't have any new scene until half of October ''/ is just a month, will be okay I hope hahah
Amazing concept by Egor Belavsky.




https://www.artstation.com/artwork/oexaW

segunda-feira, 7 de agosto de 2017

Beach Restaurant (Post 3)

Hi guys, finished the scenario these days, think last week to be more accurate. Really cool work, but did not found the artist who made it :(

Hope you guys like it.

Concept :


Final render:







Full resolution and other renders at:
https://www.artstation.com/artwork/VW0Zb

segunda-feira, 22 de maio de 2017

House in the Rock (Post 1)

Hello guys, I used this amazing scenario from Charlène Le Scanff to learn 3D Coat, and I tried to make it a lil fast, using 7h per day I finished it on 5 days.
I did learned 3D Coat, and I kind recomend it, because it has some features that could be improved, but it's brush is perfect. That I can not argue about.
Hope you guys like it :)

Link to the Artstation is right here, you can see the turntable and the marmoset viewer right there:
https://www.artstation.com/artwork/q31yL






segunda-feira, 24 de abril de 2017

LightHouse - Work in Progress (Post 1)

Recentemente entrei para um Challenge do Artstation para cenários em realtime, ideia inicial era começar usando o Marmoset Toolbag pra apenas ter as texturas se atualizando sozinhas e eu conseguir ter noção do que consertar, finalizando o projeto no Unreal Engine 4.

Acabou que eu demorei mais de 3 semanas pra começar o challenge, então perdi um tempo precioso que poderia ter gastado aprendendo todo sistema de iluminação e de textura do Unreal. Com isso resolvi finalizar pelo Marmoset e tentar arranjar uma maneira de iluminar razoavelmente.

No momento tenho 1800 objetos... sim! Quando resolvi fazer um cenário enorme com 700 objetos fiquei louco e prometi nunca mais fazer algo desse tamanho... e aqui estou... 
Além disso tenho 13 UVs, como o challenge para personagem limita a usar UVs em 4K, resolvi fazer o mesmo para o cenario e felizmente deu tudo certo.

No momento estou fazendo a textura da árvore para depois partir para a montanha e a pedra, são normalmente os últimos objetos que texturizo porque eu menos gosto de fazê-los.

No momento o cenário está assim:




Concept:



O link onde fico atualizando os renders ficam aqui, tenho por volta de 2 semanas para terminar esse environment:

https://www.artstation.com/contests/ancient-civilizations/challenges/19/submissions/13739#submission-update-58224

sexta-feira, 13 de janeiro de 2017

Flying House (Post 2)

While studying few arts of Mists of Pandaria, I found this baloon concept in the artbook and decided to model and texture it.

I really enjoyed the handpaint practise, and the study of it will help a lot, for the blizzard environment contest that I will participate too.

 Concept
Final Work

To see the full work go to: https://www.artstation.com/artist/asgqg

domingo, 30 de outubro de 2016

Temple of the Rest (Post 3)

I finished this amazing art and it was so funny and lovely to work. Probably the scenario I enjoyed the most to work.
While I was doing the turntable I loved and thought that this scenario would make a lovely short film, so who knows... someday I could put a character and animate it...
And I WILL print it because is so cuuuute *-*



Concept by Slawek Fedorczuk

Watch the work at artstation:
https://www.artstation.com/artwork/Zxmrw

quarta-feira, 26 de outubro de 2016

Dwarven Tavern (Post 2)

Hello guys, I finally finished this work. It took me around 2months and probably almost a whole month only to open the 700 uvs and organize those.
I know the metal textures are not working perfectly and are too clean, but I couldn't work more at this work, I was starting to not enjoy it because of several erros that happened at this environment. 
In the end I fixed all the erros, but it exhausted me and I called an end hahahah
I tried to put the textures at the
SO, this is how it went:







Watch the work at artstation:

sábado, 22 de outubro de 2016

Flying House - Work in Progress (Post 1)

This is a simple modelling that I'm making at 3ds max with the idea to learn more about the blizzard artstyle, in this case the Pandaria style from WoW. I have to tell that working on a full model basic 90% of cylinders is interesting, and make you learn a lot about creating the most low poly model and still, making it pretty and not to square.
I started it in the beginning of the week and hope to finish until the end of the month, because the modelling is simple, the uvs are already opened and the texture could start any moment. 
In the render the modelling is not ready, because I can't render it from my cell phone where I'm right now hahaha

Reference and Render:

Watch my other works:

Temple of the Rest - Work in Progress (Post 2)

I've been texturing the scenario, now it's only missing one uv to texture and it's the plants and rocks.
Until the end of the month, I'll finish it and the Dwarven Tavern scenario, with the new one I started too (Flying House).


Reference:

Now:

Watch my other works:

The Last Hope - Work in Progress ( Post 1)

Hey guys, so as you know, I'm a big fan of Blizzard's games universe and this month the 2016's Art Contest started. With that I've began my environment work and I have to draw my own concept, but as you guys can see below, I dont domain the art of drawing :(
So I've made a little workflow. Draw a concept, block it on 3DS Max and redraw the concept. With time I'll keep updating it here, to show how it's going on.

Gorgeous concept:

Watch my other works:

terça-feira, 20 de setembro de 2016

Temple of the Rest - Work in Progress (Post 1)

Hello, this is another concept art I pick to model and make textures to my demo reel. This is an amazing concept art from Slawek Fedorczuk. My demo reel was already finished in the matters of picking concepts, but when I saw this art my mindblowed. I HAD TO MODEL IT, so I taked off other concept. 
I'm lightning and texturing another scenario, so I've not that much time to model right now, but I take a couple of hours every day to work a little on it. I started it last week and this is how is going.

Reference:

Now:


Watch my other works:

quarta-feira, 14 de setembro de 2016

Dwarven Tavern - Work in Progress (Post 1)

Uh, Hello guys.
I was so focused on my 3d models that I sincerely forgot the blog. But I'm probably back know hahaha
I was looking for some cool concepts about games, so I've found this scenario. The concept was made by Jeff Merghart for the game EverQuest Next, but unfortunately it was canceled.
Anyway I pick the concept and started to model, I've started it probably a month ago so the modelling is 95% finished, the uvs 95% and the texture + lights I would say 60%.
For the last post to this one I've decided to put a focus and make almost the whole demo reel to a certain enterprise, in my case that would be the awesome Blizzard Entertainment. I always love it sense of style, the low poly scenario, the textures handpaint, it amazes me so much. 
This scenario is a Dwarven Tavern, it has around 650 objects and for the last time I saw, did not had more than 70k faces. I'm texturing it on the Substance Painter 2 and a few details I'll do on Photoshop. 

How it's now:


Reference:


Watch my other works: