Hey all, it's been a long time. Here I go again, it's a scenario from the last Artstation Challenge, unfortunately I did not had the time to get a submission so I will have to post it directly on my profile. Anyway, hope you all like it :)
Amazing concept by Grace Liu
Mostrando postagens com marcador challenge. Mostrar todas as postagens
Mostrando postagens com marcador challenge. Mostrar todas as postagens
terça-feira, 30 de janeiro de 2018
quarta-feira, 6 de setembro de 2017
Spirit House - Work in Progress (Post 2)
Hey guys, I'm almost finishing with the challenge :)
I did the textures on V-Ray and they are ready, the render and the post production too.
Now I have to fix some textures to "fake" the render and make it like it had a post. Well, sounds like the render is going to be pretty as shit already in the beginning :P
Big thanks for my teacher Nina who helped me on the post and transformed my art on a artistic monument :3
Concept:
Render with post, with help:
My post by myself, it's clear that on the help it got way better
To see other works go to:
https://www.artstation.com/asgqg
I did the textures on V-Ray and they are ready, the render and the post production too.
Now I have to fix some textures to "fake" the render and make it like it had a post. Well, sounds like the render is going to be pretty as shit already in the beginning :P
Big thanks for my teacher Nina who helped me on the post and transformed my art on a artistic monument :3
Concept:
Render with post, with help:
My post by myself, it's clear that on the help it got way better
To see other works go to:
https://www.artstation.com/asgqg
segunda-feira, 7 de agosto de 2017
Spirit House - Work in Progress (Post 1)
Well, I started the new artstation's challenge, Beyond Human. I was not to excited to make it because the last challenge, was really hard to find a concept good to use with my own artstyle, and suddenly I found this AWESOME art from Grace Liu. Since I saw, the decision was made and I started the submission. I keep updating more there, so keep looking there about this scenario instead of here if possible :)
If you saw there, on W.I.P. 3 it had only the principal house done, and on W.I.P. 4 after 14h( 10h of work +-), it is almost done. My schedule was to finish it today, but I got a little lost yesterday playing League of Legends hihihihihhi.
Hope you guys like the progress :)
To find my submission go to:
https://www.artstation.com/contests/beyond-human/challenges/30/submissions/21066
segunda-feira, 24 de abril de 2017
LightHouse - Work in Progress (Post 1)
Recentemente entrei para um Challenge do Artstation para cenários em realtime, ideia inicial era começar usando o Marmoset Toolbag pra apenas ter as texturas se atualizando sozinhas e eu conseguir ter noção do que consertar, finalizando o projeto no Unreal Engine 4.
Acabou que eu demorei mais de 3 semanas pra começar o challenge, então perdi um tempo precioso que poderia ter gastado aprendendo todo sistema de iluminação e de textura do Unreal. Com isso resolvi finalizar pelo Marmoset e tentar arranjar uma maneira de iluminar razoavelmente.
No momento tenho 1800 objetos... sim! Quando resolvi fazer um cenário enorme com 700 objetos fiquei louco e prometi nunca mais fazer algo desse tamanho... e aqui estou...
Além disso tenho 13 UVs, como o challenge para personagem limita a usar UVs em 4K, resolvi fazer o mesmo para o cenario e felizmente deu tudo certo.
No momento estou fazendo a textura da árvore para depois partir para a montanha e a pedra, são normalmente os últimos objetos que texturizo porque eu menos gosto de fazê-los.
No momento o cenário está assim:
Concept:
O link onde fico atualizando os renders ficam aqui, tenho por volta de 2 semanas para terminar esse environment:
https://www.artstation.com/contests/ancient-civilizations/challenges/19/submissions/13739#submission-update-58224
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