Mostrando postagens com marcador lowpoly. Mostrar todas as postagens
Mostrando postagens com marcador lowpoly. Mostrar todas as postagens

terça-feira, 30 de janeiro de 2018

House Of Murky Visions - Work In Progress (Post 1)

Hey all, it's been a long time. Here I go again, it's a scenario from the last Artstation Challenge, unfortunately I did not had the time to get a submission so I will have to post it directly on my profile. Anyway, hope you all like it :)

Amazing concept by Grace Liu



quarta-feira, 20 de setembro de 2017

The Camp of the Hippies (Post 2)

Hey guys, just finished this cute environment. Hope you all like it. I'm kind of busy this month, so we won't have any new scene until half of October ''/ is just a month, will be okay I hope hahah
Amazing concept by Egor Belavsky.




https://www.artstation.com/artwork/oexaW

sábado, 9 de setembro de 2017

The Camp of the Hippies - Work In Progress (Post 1)

This is a small scenario I decided to model while texturing the scenario, Spirit House, for the challenge to rest a little my mind :)
During this post, I'm finishing to pick the right colors for the scenario and modelling the fire clouds.

This amazing concept was made by Igor Belavsky.


To see other artworks go to: https://www.artstation.com/artist/asgqg

quarta-feira, 6 de setembro de 2017

Spirit House - Work in Progress (Post 2)

Hey guys, I'm almost finishing with the challenge :)
I did the textures on V-Ray and they are ready, the render and the post production too.
Now I have to fix some textures to "fake" the render and make it like it had a post. Well, sounds like the render is going to be pretty as shit already in the beginning :P
Big thanks for my teacher Nina who helped me on the post and transformed my art on a artistic monument :3

Concept:
 Render with post, with help:
 My post by myself, it's clear that on the help it got way better

To see other works go to:
https://www.artstation.com/asgqg

segunda-feira, 7 de agosto de 2017

Spirit House - Work in Progress (Post 1)

Well, I started the new artstation's challenge, Beyond Human. I was not to excited to make it because the last challenge, was really hard to find a concept good to use with my own artstyle, and suddenly I found this AWESOME art from Grace Liu. Since I saw, the decision was made and I started the submission. I keep updating more there, so keep looking there about this scenario instead of here if possible :)

If you saw there, on W.I.P. 3 it had only the principal house done, and on W.I.P. 4 after 14h( 10h of work +-), it is almost done. My schedule was to finish it today, but I got a little lost yesterday playing League of Legends hihihihihhi.

Hope you guys like the progress :)


To find my submission go to:
https://www.artstation.com/contests/beyond-human/challenges/30/submissions/21066

Beach Restaurant (Post 3)

Hi guys, finished the scenario these days, think last week to be more accurate. Really cool work, but did not found the artist who made it :(

Hope you guys like it.

Concept :


Final render:







Full resolution and other renders at:
https://www.artstation.com/artwork/VW0Zb

segunda-feira, 22 de maio de 2017

Mallard House - Work In Progress (Post 1)

This is another scenario I started right when I finished the House in the Rock. It has 2 days since I started the modelling. I pretend to finish it on 7 days at most too :) I choosed a few small concepts where I can learn a few things and can progress to the next thing as fast as possible. While that I have a huge project to start, and if I finish it someday... you guys will be impressed :)

Concept by Hyejung Lee.

Special thanks to my friend who asked me to pick a concept and I accepted. That's the one she choosed for me to start my new Demo Reel:



To find more artworks go to:

House in the Rock (Post 1)

Hello guys, I used this amazing scenario from Charlène Le Scanff to learn 3D Coat, and I tried to make it a lil fast, using 7h per day I finished it on 5 days.
I did learned 3D Coat, and I kind recomend it, because it has some features that could be improved, but it's brush is perfect. That I can not argue about.
Hope you guys like it :)

Link to the Artstation is right here, you can see the turntable and the marmoset viewer right there:
https://www.artstation.com/artwork/q31yL






segunda-feira, 24 de abril de 2017

LightHouse - Work in Progress (Post 1)

Recentemente entrei para um Challenge do Artstation para cenários em realtime, ideia inicial era começar usando o Marmoset Toolbag pra apenas ter as texturas se atualizando sozinhas e eu conseguir ter noção do que consertar, finalizando o projeto no Unreal Engine 4.

Acabou que eu demorei mais de 3 semanas pra começar o challenge, então perdi um tempo precioso que poderia ter gastado aprendendo todo sistema de iluminação e de textura do Unreal. Com isso resolvi finalizar pelo Marmoset e tentar arranjar uma maneira de iluminar razoavelmente.

No momento tenho 1800 objetos... sim! Quando resolvi fazer um cenário enorme com 700 objetos fiquei louco e prometi nunca mais fazer algo desse tamanho... e aqui estou... 
Além disso tenho 13 UVs, como o challenge para personagem limita a usar UVs em 4K, resolvi fazer o mesmo para o cenario e felizmente deu tudo certo.

No momento estou fazendo a textura da árvore para depois partir para a montanha e a pedra, são normalmente os últimos objetos que texturizo porque eu menos gosto de fazê-los.

No momento o cenário está assim:




Concept:



O link onde fico atualizando os renders ficam aqui, tenho por volta de 2 semanas para terminar esse environment:

https://www.artstation.com/contests/ancient-civilizations/challenges/19/submissions/13739#submission-update-58224