domingo, 30 de outubro de 2016

Temple of the Rest (Post 3)

I finished this amazing art and it was so funny and lovely to work. Probably the scenario I enjoyed the most to work.
While I was doing the turntable I loved and thought that this scenario would make a lovely short film, so who knows... someday I could put a character and animate it...
And I WILL print it because is so cuuuute *-*



Concept by Slawek Fedorczuk

Watch the work at artstation:
https://www.artstation.com/artwork/Zxmrw

quarta-feira, 26 de outubro de 2016

Dwarven Tavern (Post 2)

Hello guys, I finally finished this work. It took me around 2months and probably almost a whole month only to open the 700 uvs and organize those.
I know the metal textures are not working perfectly and are too clean, but I couldn't work more at this work, I was starting to not enjoy it because of several erros that happened at this environment. 
In the end I fixed all the erros, but it exhausted me and I called an end hahahah
I tried to put the textures at the
SO, this is how it went:







Watch the work at artstation:

sábado, 22 de outubro de 2016

Flying House - Work in Progress (Post 1)

This is a simple modelling that I'm making at 3ds max with the idea to learn more about the blizzard artstyle, in this case the Pandaria style from WoW. I have to tell that working on a full model basic 90% of cylinders is interesting, and make you learn a lot about creating the most low poly model and still, making it pretty and not to square.
I started it in the beginning of the week and hope to finish until the end of the month, because the modelling is simple, the uvs are already opened and the texture could start any moment. 
In the render the modelling is not ready, because I can't render it from my cell phone where I'm right now hahaha

Reference and Render:

Watch my other works:

Temple of the Rest - Work in Progress (Post 2)

I've been texturing the scenario, now it's only missing one uv to texture and it's the plants and rocks.
Until the end of the month, I'll finish it and the Dwarven Tavern scenario, with the new one I started too (Flying House).


Reference:

Now:

Watch my other works:

The Last Hope - Work in Progress ( Post 1)

Hey guys, so as you know, I'm a big fan of Blizzard's games universe and this month the 2016's Art Contest started. With that I've began my environment work and I have to draw my own concept, but as you guys can see below, I dont domain the art of drawing :(
So I've made a little workflow. Draw a concept, block it on 3DS Max and redraw the concept. With time I'll keep updating it here, to show how it's going on.

Gorgeous concept:

Watch my other works:

terça-feira, 20 de setembro de 2016

Temple of the Rest - Work in Progress (Post 1)

Hello, this is another concept art I pick to model and make textures to my demo reel. This is an amazing concept art from Slawek Fedorczuk. My demo reel was already finished in the matters of picking concepts, but when I saw this art my mindblowed. I HAD TO MODEL IT, so I taked off other concept. 
I'm lightning and texturing another scenario, so I've not that much time to model right now, but I take a couple of hours every day to work a little on it. I started it last week and this is how is going.

Reference:

Now:


Watch my other works:

domingo, 18 de setembro de 2016

Wéreb House (Post 2)

I have been a little away from the blog, but this week I came back. And I told you guys about my demo reel and stuffs, I schedule myself to make a scenario per month, this house I`ve finished a few weeks ago but I'm posting it now. I finished her in 3 weeks because it was my first model that is really realllly textured.
I learned a lot with it and wanna thanks for my teachers who helped me while I was texturing it. I planned to make the other 2 sides that dont appear in the concept to show that I know how to do it. So I would put another grass behind, finished the window that is hidden and would make a box of wood to complement the scene. 
BUT, I felt that I spent so much time with this scenario and since I did not planned this in the beginning I would lose so much time to fix everything, so I started the next scenario for my demo reel and moved on.

This is how the Wereb House is now:
Reference:


 Work:
Low Poly
 Blocking Process
High Poly
 Albedo
FINAL

To see the whole work, click here.

Watch my other works:

quarta-feira, 14 de setembro de 2016

Dwarven Tavern - Work in Progress (Post 1)

Uh, Hello guys.
I was so focused on my 3d models that I sincerely forgot the blog. But I'm probably back know hahaha
I was looking for some cool concepts about games, so I've found this scenario. The concept was made by Jeff Merghart for the game EverQuest Next, but unfortunately it was canceled.
Anyway I pick the concept and started to model, I've started it probably a month ago so the modelling is 95% finished, the uvs 95% and the texture + lights I would say 60%.
For the last post to this one I've decided to put a focus and make almost the whole demo reel to a certain enterprise, in my case that would be the awesome Blizzard Entertainment. I always love it sense of style, the low poly scenario, the textures handpaint, it amazes me so much. 
This scenario is a Dwarven Tavern, it has around 650 objects and for the last time I saw, did not had more than 70k faces. I'm texturing it on the Substance Painter 2 and a few details I'll do on Photoshop. 

How it's now:


Reference:


Watch my other works:

quinta-feira, 21 de julho de 2016

sexta-feira, 1 de julho de 2016

Wéreb House - Work in Progress (Post 1)


I started to look for some concepts that would be fun to model. And since the work of my dreams is Blizzard, I pick a concept of one their employees, Charlène Le Scanff (AKA Catell-Ruz).

This is a simple house that I already finished the modelling process, now I will send it to zBrush to make some extra details to the Normal Maps. After that I will try to texture it on Substance Painter and finally render on Keyshot, if my pc allow it.

How it is now, on the low poly version:




Reference:


Watch my other works:

quarta-feira, 29 de junho de 2016

Leah's Room - Work in Progress (Post 2)

The modelling is done and I'm happy with the camera. So now is the time to put some lights on it and see if the textures are going to happen or not... the model doesn't seem to have a lot of objects but it does. At this moment there are 546 objects, the textures can be really paintfull.

Now:



Reference:



To check my last post about this artwork click here.

Watch my other works:

quinta-feira, 23 de junho de 2016

Leah's Room - Work in Progress (Post 1)

Hey, so now I'm working on so many projects that I maybe will get lost... just MAYBE.
This project is my first scenario super low poly, and because I love Blizzard, I chose a scenario from Diablo 3, which is Leah's Room.
Eventually when the model process finishes, I will put some lights, the worst problem are the candles, so many of them in this room. If I find some time I will make textures, not so sure if it's going to be on Photoshop or Substance Painter.

How it is now:

Reference:


To check my last post about this artwork click here.

Watch my other works:

domingo, 12 de junho de 2016

Wall-E & M-O (Post 2)

So I Finally finished the M-O and take a render from the Turntable. This is how it is:


And a render from M-O:


And the reference for the turntable as well:


Soon, when the turntable become ready, I will post all the work on Artstation.

To check my last post about this artwork click here.

Watch my other works:

sexta-feira, 3 de junho de 2016

Hagrid's Hut

I'm a big fan of the Harry Potter's Universe, so I decided to make the Hagrid's Hut from the movies. He was made with 3DS Max. At this moment I'm finishing the TurnTable and thinking about texturing it.






Watch my other works:

quinta-feira, 26 de maio de 2016

Adam Jensen Living Room - Work In Progress (Post 1)

This was a work made with me and 2 other friends, on Maya, where we had to pick a image and model it, so we decide to pick a concept art from the living room (Jansen's Apartment) of Deus Ex Manking Divided. I made the blocking process, so when the objects were done I put them in their places with theirs size. Made too some 3D Models, like the walls, windows, laptop, small table, wardrobe and etc. The camera I put in position too.

The scenario is not complete yet, some objects are missing and I'll model them too.

About the texturing and lightning wasn't necessary to do, so when I got some time I'll do them anyway to improve the model.


Reference:





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Wall-E & M-O - Working In Progress (Post 1)

This is a 3D Model I've done of Wall-E at the 3DS Max. At this moment I'm rendering a TurnTable and modelling M-O. When they are both ready, I will put them in a position likely they are in the reference.




Reference:


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sábado, 7 de maio de 2016

Pokecenter

A few months ago I modelled a Pokecenter from the game Pokémon SoulSilver/HeartGold on 3DS Max and made the textures on Photoshop. I liked it very much, but some stuffs wasn't working the way I thought. So I re-modelled almost everything now and it's working the way I want.

The render took me some time, but it's finally done. Here it goes buddies.











TurnTable:






Refference:



Watch my other works: