Hey guys, just finished this cute environment. Hope you all like it. I'm kind of busy this month, so we won't have any new scene until half of October ''/ is just a month, will be okay I hope hahah
Amazing concept by Egor Belavsky.
https://www.artstation.com/artwork/oexaW
quarta-feira, 20 de setembro de 2017
sábado, 9 de setembro de 2017
The Camp of the Hippies - Work In Progress (Post 1)
This is a small scenario I decided to model while texturing the scenario, Spirit House, for the challenge to rest a little my mind :)
During this post, I'm finishing to pick the right colors for the scenario and modelling the fire clouds.
This amazing concept was made by Igor Belavsky.
To see other artworks go to: https://www.artstation.com/artist/asgqg
During this post, I'm finishing to pick the right colors for the scenario and modelling the fire clouds.
This amazing concept was made by Igor Belavsky.
To see other artworks go to: https://www.artstation.com/artist/asgqg
quarta-feira, 6 de setembro de 2017
Spirit House - Work in Progress (Post 2)
Hey guys, I'm almost finishing with the challenge :)
I did the textures on V-Ray and they are ready, the render and the post production too.
Now I have to fix some textures to "fake" the render and make it like it had a post. Well, sounds like the render is going to be pretty as shit already in the beginning :P
Big thanks for my teacher Nina who helped me on the post and transformed my art on a artistic monument :3
Concept:
Render with post, with help:
My post by myself, it's clear that on the help it got way better
To see other works go to:
https://www.artstation.com/asgqg
I did the textures on V-Ray and they are ready, the render and the post production too.
Now I have to fix some textures to "fake" the render and make it like it had a post. Well, sounds like the render is going to be pretty as shit already in the beginning :P
Big thanks for my teacher Nina who helped me on the post and transformed my art on a artistic monument :3
Concept:
Render with post, with help:
My post by myself, it's clear that on the help it got way better
To see other works go to:
https://www.artstation.com/asgqg
segunda-feira, 7 de agosto de 2017
Spirit House - Work in Progress (Post 1)
Well, I started the new artstation's challenge, Beyond Human. I was not to excited to make it because the last challenge, was really hard to find a concept good to use with my own artstyle, and suddenly I found this AWESOME art from Grace Liu. Since I saw, the decision was made and I started the submission. I keep updating more there, so keep looking there about this scenario instead of here if possible :)
If you saw there, on W.I.P. 3 it had only the principal house done, and on W.I.P. 4 after 14h( 10h of work +-), it is almost done. My schedule was to finish it today, but I got a little lost yesterday playing League of Legends hihihihihhi.
Hope you guys like the progress :)
To find my submission go to:
https://www.artstation.com/contests/beyond-human/challenges/30/submissions/21066
Beach Restaurant (Post 3)
Hi guys, finished the scenario these days, think last week to be more accurate. Really cool work, but did not found the artist who made it :(
Hope you guys like it.
Concept :
Final render:
Full resolution and other renders at:
https://www.artstation.com/artwork/VW0Zb
Hope you guys like it.
Concept :
Final render:
Full resolution and other renders at:
https://www.artstation.com/artwork/VW0Zb
segunda-feira, 22 de maio de 2017
Beach Restaurant - Work in Progress ( Post 2)
This small environment I'm working only when I go to the school where I used to study ( Melies) here at São Paulo. The modelling is almost finish, I have to model the tower in the BG, the chairs and tables, 1 rock and make the Roof look like more randomized. I could make it 1 day, but will probably do in 2.
After that in 3 days I think the UVs will be ready, and the texture would began on 3D Coat.
To find more artworks from me, go to:
https://www.artstation.com/artist/asgqg
After that in 3 days I think the UVs will be ready, and the texture would began on 3D Coat.
To find more artworks from me, go to:
https://www.artstation.com/artist/asgqg
Mallard House - Work In Progress (Post 1)
This is another scenario I started right when I finished the House in the Rock. It has 2 days since I started the modelling. I pretend to finish it on 7 days at most too :) I choosed a few small concepts where I can learn a few things and can progress to the next thing as fast as possible. While that I have a huge project to start, and if I finish it someday... you guys will be impressed :)
Concept by Hyejung Lee.
Special thanks to my friend who asked me to pick a concept and I accepted. That's the one she choosed for me to start my new Demo Reel:
Concept by Hyejung Lee.
Special thanks to my friend who asked me to pick a concept and I accepted. That's the one she choosed for me to start my new Demo Reel:
To find more artworks go to:
House in the Rock (Post 1)
Hello guys, I used this amazing scenario from Charlène Le Scanff to learn 3D Coat, and I tried to make it a lil fast, using 7h per day I finished it on 5 days.
I did learned 3D Coat, and I kind recomend it, because it has some features that could be improved, but it's brush is perfect. That I can not argue about.
Hope you guys like it :)
Link to the Artstation is right here, you can see the turntable and the marmoset viewer right there:
https://www.artstation.com/artwork/q31yL
I did learned 3D Coat, and I kind recomend it, because it has some features that could be improved, but it's brush is perfect. That I can not argue about.
Hope you guys like it :)
Link to the Artstation is right here, you can see the turntable and the marmoset viewer right there:
https://www.artstation.com/artwork/q31yL
quarta-feira, 10 de maio de 2017
LightHouse - Work in Progress (Post 2)
Tava modelando o cenário para o Contest do Artstation, acontece que preferir deixar ele de lado por um tempo, to guardando ele na caixinha pra no futuro eu refazer as texturas e as luzes e poder comparar o meu avanço. Ele ficou assim por agora:
Ficou como W.I.P. porque em algum momento finalizarei ele :)
Ficou como W.I.P. porque em algum momento finalizarei ele :)
segunda-feira, 24 de abril de 2017
LightHouse - Work in Progress (Post 1)
Recentemente entrei para um Challenge do Artstation para cenários em realtime, ideia inicial era começar usando o Marmoset Toolbag pra apenas ter as texturas se atualizando sozinhas e eu conseguir ter noção do que consertar, finalizando o projeto no Unreal Engine 4.
Acabou que eu demorei mais de 3 semanas pra começar o challenge, então perdi um tempo precioso que poderia ter gastado aprendendo todo sistema de iluminação e de textura do Unreal. Com isso resolvi finalizar pelo Marmoset e tentar arranjar uma maneira de iluminar razoavelmente.
No momento tenho 1800 objetos... sim! Quando resolvi fazer um cenário enorme com 700 objetos fiquei louco e prometi nunca mais fazer algo desse tamanho... e aqui estou...
Além disso tenho 13 UVs, como o challenge para personagem limita a usar UVs em 4K, resolvi fazer o mesmo para o cenario e felizmente deu tudo certo.
No momento estou fazendo a textura da árvore para depois partir para a montanha e a pedra, são normalmente os últimos objetos que texturizo porque eu menos gosto de fazê-los.
No momento o cenário está assim:
Concept:
O link onde fico atualizando os renders ficam aqui, tenho por volta de 2 semanas para terminar esse environment:
https://www.artstation.com/contests/ancient-civilizations/challenges/19/submissions/13739#submission-update-58224
segunda-feira, 3 de abril de 2017
Honey Cup - Work in Progress (Post 2)
I was having problems with the lightning on this scenario, even because some V-Rays versions does not work how it was suppose to do.
I will stop working at this scenario and wait untill I learn enough about lights and texture, to make the project better and in the end, will compare to understand my progress at it.
While that, the light is like this now:
Before:
I will stop working at this scenario and wait untill I learn enough about lights and texture, to make the project better and in the end, will compare to understand my progress at it.
While that, the light is like this now:
Mill (Post 2)
I think this project is done. Still thinking if I post it on my portfolio or not :)
The concept is from Alexandra Ryazanova
The concept is from Alexandra Ryazanova
domingo, 26 de março de 2017
Lighthouse - Work in Progress (Post 1)
Hello guys, while I'm making a few props for a game that me and a friend will start to develop, I decided to participate at the Contest that is happening on the Artstation. I choosed that concept from Victoriya Anda.
I had almost no time to work on this untill today, this is what I made on around 5h unfortunatelly on a whole week. But in the end of this week I will have it finished, the UVs organized and the modelling ready.
After that I will put the model on Unreal, and while making the textures, will study Unreal to learn about the lights and render :)
Hope you like it.
terça-feira, 7 de março de 2017
Mill - Work In Progress (Post 1)
This is a scenario, that I'm trying to make a little more realistic compared to my other works. Has some things that are bothering me right now, so I will fix them and finish the animation. But the render will not change too much from down bellow.
Honey Cup - Work In Progress (Post 1)
This is a scenario I'm making since mid of january, but I lost the fun a little, so I take a little time to work on other projects.
sábado, 21 de janeiro de 2017
DemoReel of Modelling, Texturing and Lightning
I finally finished my Demo Reel and there you go guys:
You can see all the artworks at my Artstation account and use the Marmoset Viewer too at:
Pandaria's Last Hope (Post 2) UPDATE
After I finished the scenario, I showed to some professionals and they said the light wasn't too good. I decide to try the lights to the night time, and the final render become waaaaaay better :)
Find the full work at: https://www.artstation.com/artist/asgqg/
Find the full work at: https://www.artstation.com/artist/asgqg/
Marcadores:
arthursgqg,
asgqg,
blizzard,
finished,
marmoset toolbag,
maya,
mists of pandaria,
pandaria last hope,
photoshop,
vray,
world of warcraft,
Wow
sexta-feira, 13 de janeiro de 2017
Flying House (Post 2)
While studying few arts of Mists of Pandaria, I found this baloon concept in the artbook and decided to model and texture it.
I really enjoyed the handpaint practise, and the study of it will help a lot, for the blizzard environment contest that I will participate too.
Concept
Final Work
To see the full work go to: https://www.artstation.com/artist/asgqg
I really enjoyed the handpaint practise, and the study of it will help a lot, for the blizzard environment contest that I will participate too.
Concept
Final Work
To see the full work go to: https://www.artstation.com/artist/asgqg
Pandaria's Last Hope (Post 1)
This is a scenario I made for the Blizzard Art Contest Student 2016, I had to create my own concept and the environment should at least have tree, stones, grass and a small structure. I made in 20 days and it has around 90k polygons but without the tress it has around 43k faces.
The history behind it happens on Vale of Eternal Blossoms after the Heart of Y'Shaarj. The island is alive because the August Celestials are protecting the life there, that's why the animals have 4 textures, characterizing each Celestial.
Find the full work on: https://www.artstation.com/artist/asgqg/
The history behind it happens on Vale of Eternal Blossoms after the Heart of Y'Shaarj. The island is alive because the August Celestials are protecting the life there, that's why the animals have 4 textures, characterizing each Celestial.
Find the full work on: https://www.artstation.com/artist/asgqg/
Marcadores:
arthursgqg,
asgqg,
blizzard,
finished,
marmoset toolbag,
maya,
mists of pandaria,
pandaria last hope,
photoshop,
vray,
world of warcraft,
Wow
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